* Remove hardcoded ".wav" sample extensions from within drivers Less working without steer inputs and still needs the user to launchīoot.exe first from MS-DOS prompt. Hooked up inputs and sound in california chase, game is now more or Implemented preliminary support for Trident SVGA cards, fixes graphics Converted various bootleg implementations of the chip to use
Improved inputs in Tourvision driver Īdded sprites wrap-around in Donkey Kong HW, seen in DK3 when clearingĬhd: Fix error where FLAC was encoding 4 times too much data (samplesĬonverted Boogie Wings to generic sprite device plus added manual Slight fix to the way captaven rasters were handled Īdded proper widescreen layout on Super Chase
Belmont)įixed disassembly of far jump instructions in the u'nSP core Ĭorrect loading for dragngun video data, identified as standard DVI 03444: Registered ram blocks registered with save stateĬannot be viewed with debugger (R. 04628: agress, agressb: Black screen (R. 04647: cabal and all clones: "Bonus Lives" settings are 04626: ddragon2 and clones: Wrong dipswitch settings. 04632: oldsplus: Assert before OK (David 04635: terrafb, terrafjb: Graphics corruption on
04648: All sets in btime.c: Misplaced graphics for player M1coro32np: Game descriptions contain a TAB character. 04654: All sets in stv.c: All sets do not start or playĬorrectly (Timing, Auto Credit, Sound) (R. 04661: calchase: Assert while doing initial memory Game each time, showing odd time during setting (Angelo 04656: Various Sets: "Timer Error" shows before start of 04607: All sets in cliffhgr.c: Video playback is faulty. 04644: Tilemap viewer always broken / displays in shades of 04455: All sets in cliffhgr.c: Crash/assert and Project's history, we would like to thank all of them that made this Players and others who have provided assistance and feedback over the Through the efforts of the literally thousands of developers, Including gambling (video/slots), coin droppers, pinball machines and Targets for MAME, the scope of the project has grown to includeĭocumentation of virtually all coin-operated amusement devices While video-based arcade games were the original Has grown exponentially to the point that no one thought we would be,īoasting 18,650 different sets and operable on more OS platforms than Happy 15th Anniversary! Over its 15 years of existence since MAMEĠ.01 was released for MS-DOS with an initial library of 5 sets, MAME MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME stands for Multiple Arcade Machine Emulator.